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NEUIGKEITEN

July 3rd Playtest Patch Notes
Patch Notes

July 3rd Playtest Patch Notes

New Changes

Matchmaking & Queues

  • Split queues implemented. Change your party set up from the Mission Select map.
    • It is now possible to queue up as a solo player, to only meet other solo vaultbreakers.
    • The duo queue can be selected to play with your friend. You can also queue here as a solo for an extra challenge!
    • Party UI updated to support the new split queues and matchmaking rework.
    • The Lone Wolf perk has been removed as solos no longer need to compete with duos unless desired.
  • Simple onboarding queue added for new players.
  • Reworked matchmaking system.
    • This will provide a smoother queuing experience.
    • It also facilitated us providing split party types.

Haven & Progression

  • Haven upgrading added
    • The Haven where you start your adventure can now be built from the ground up.
    • Building the various buildings provide both visual changes to your base and new gameplay mechanics.
    • Resources found in missions can now contribute towards upgrading the buildings with choices to be made on which boons to keep.
    • Multiple new NPCs with questlines intertwined with the Haven and its upgrades have been added.
    • New crafting recipes and options added to various NPCs.
    • Loads of new 3D models, VFX, SFX and voice work added to bring the Haven to life.
  • The quest and progression flow has seen large updates to focus the Vaultbreaker journey.
    • Most NPCs have to be found in the mission and freed.
    • Some NPC related Quest markers indicated with a “!” can now be seen on the map while in a mission.
    • Wishy the Wishlister Puff has been added to the Haven. He’d love you to wishlist us on Steam!
    • Quest items are now of legendary rarity to stand out more.
  • Onboarding tutorial changes added with extra guidance.
    • New steps added to support all the Haven upgrade and quest changes.
    • Special focus placed on extraction to help clarify the mechanic.

Gameplay Systems & Mechanics

  • New PvE/PvP mode selection screen on startup.
    • This is a teaser for what’s to come. At present, only PvP is selectable.
  • Colours and activatable items added to gear scores.
  • You can now hover over collected gear to compare it with what you have equipped.
  • Challenges now require 150 Ley-line energy to unlock.
  • Context-specific interactions with objects and NPCs added to the ‘F’ button.
  • Characters now flinch when hit.
  • Health bars now only appear in combat.
  • All damage taken is now as 90% recoverable wounds.
    • This makes items such as bandages more relevant.
  • Major perk rebalances with many new and some removed.
    • Perks now directly suit character building, ability customisation and playstyle expression.
  • New activatable items added for further playstyle expression.
  • Some artifacts have been removed and corresponding quests updated.
  • New Named Items with unique abilities added.

World & Enemies

  • Many Wolfswood areas have seen difficulty balance changes.
  • Many enemies (such as Werewolves) have been made more difficult.
  • More enemy patrolling. You will see a larger amount of enemies roaming around the map.
  • Randomized enemy, loot and mining vein spawns.
    • You will now see a more dynamic influx of different enemies, chests, ores and drops!
  • Enemies no longer spawn at activated extraction portals.
  • Changelings now take their true form on death.
    • Added new supporting SFX, VFX, 3D model and animations.
  • Changeling aggro range reduced
  • Ironback Bear, Moonveil Stalker Werewolf, Rubble Golem and Vine Zombie enemies added to Wolfswood.

UI & Visuals

  • New Thora art added to her character selection screen.
  • Updated error reporting systems and messages you receive.
  • “Robust” graphical setting choices added to the Settings menu.
    • Frame scaling and other more diverse graphical support included.

Playable Character Balance Changes

Nymera

  • Re-work of Basic Attack, Innate, and Emerald Barrage for more control of Energy
  • Soaring Strike can cleanse Roots

Thora

  • Base AD up from 72 to 76
  • Rework of Earthquake and Innate for more control of Energy
  • Earthquake has a slightly longer forced winddown
  • Rage Spin re-scaled
    • Cooldown 13 to 5
    • Less base damage 110 to 30
    • Movement speed lowered 3 to 2.8
    • Duration increase reduced from 1 to 0.5s
  • Rager Whirl slow delay added from 0 to 0.87

Sparkwing

  • Re-work Electric Form to require Energy for 6 Orbs instead of cooldown
  • Re-applying Zap gain upped from 5 to 10 Energy
  • Power Vortex base damage upped from 200 to 250
  • Power Vortex Energy on Zap down from 20 to 15
  • Electric Form energy gain re-scaled from +25% for 3 sec. to +10% for 4 sec.

Lumiri

  • Base AD down from 70 to 64
  • Bramble Wall initial delay added from 0 to 0.6

Bjornir

  • Re-work Frostfeather Flyby to drain Energy
  • Power Chop has a slightly longer forced winddown
  • Ice Block re-scaled
    • Cooldown 17 to 5
    • Less energy gain. 20 to 5 per
    • Less base damage 100 to 25
    • No Frostfeather Boon refresh

Bug fixes:

  • Matchmaking & Lobby
    • Fixed several matchmaking errors, including timeouts, cancellations, and friend team queue issues.
    • Resolved a bug where changing maps mid-selection could cause queue failures.
    • Fixed an issue where players could see or interact with quest elements prematurely in the lobby (e.g. Lanathar and the cart quest).
  • Crafting & Recipes
    • Corrected crafting recipes that were not set to the correct rarity.
    • Fixed crafting UI issues like missing icons or incorrect reward items (e.g. Small Bandage Shipment, Infused Silver Ingot).
    • Added missing configuration for explosive barrels and other upgrade-related recipes.
  • UI & Text Issues
    • Resolved various placeholder and missing text bugs in tutorials, item descriptions, and building upgrade menus.
    • Fixed tooltip and icon display issues in inventory and building upgrades.
    • Fixed bugs related to item delivery UI and controls.
    • Replaced placeholder text in the Open Map tutorial.
    • Addressed an ANR (App Not Responding) issue when dismissing the Tutorial pop-up.
  • Visuals & Models
    • Resolved multiple T-posing NPCs and characters clipping into the ground.
    • Improved enemy death presentations to better match their animations.
  • Quests & Progression
    • Fixed issues where quest items could be lost on death.
    • Corrected challenges not tracking progress, such as defeating specific enemies.
  • Performance & Stability
    • Fixed performance spikes caused by bot spawns and early match logic.
    • Addressed a major freeze during the first minute of match.
    • Fixed several backend errors that led to crashes or unexpected behavior.
  • Gameplay Mechanics
    • Resolved enemy AI vision ignoring walls.
    • Fixed Changelings pathing through closed gates and bounce flowers causing errors.
    • Fixed the "Defeat 3 Imp Pillagers in a mission" challenge not counting progress.
    • Activatable items with the same effect are now mutually exclusive to equip.
    • Changelings now take the same damage from explosive barrels as players.
  • General Improvements
    • Fixed sound issues where multiple effects played simultaneously in the lobby.
    • Cancelling matchmaking now correctly exits the queue without throwing an exception.
    • Fixed audio bugs where all Ley-line upgrade sounds played at once in the Lobby.

Known issues:

  • Boss portrait borders show up on the map without having the "Enemy Awareness" building upgrade from Library Tier 4
  • Dr Quenlin and Thalindra are missing their nameplates.
  • Vulkaryn is missing animations.
  • Changeling corpse can spawn for player characters on death.
  • Research Station Tier 4 movement boost upgrade has incorrect values.
  • On abandoning a quest, quest items are only destroyed for the active character, not for other characters that hold the item.
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