
October 2026 Patch Notes for Demo and Alpha Test
New Additions
New Journey & World Content
- Expanded progression across the player journey, with new and updated enemy populations, encounters and objectives throughout the world.
- Added new environmental mechanics and obstacles, including electric floors, electrical gates, brittle walls, switch doors, Scrat drawbridges and many more.
In the Alpha Test:
- Added new questlines and progression across many areas including Bahra, Shanty Town, Windshear Crag and the Fume Pits.
- Added Balloon Teleporters as a new way to travel between supported locations.
- Added new world events and interactions, including updated Drill events and a new Rocket event.
New Vaults & Artifacts
In the Alpha Test:
- Added Vault 3, including new enemy waves, rewards and its associated progression.
- Added Vault 4, with new encounters, rewards and the Elemental Artifact.
- Added several new Artifact progression paths, including Darkness, Elemental, Arcane, Holy and Void powers.
- Added new Artifact-related mechanics including corruption, holy orbs, wards and environmental interactions.
- Vault encounters have been rebalanced around a more consistent completion time for appropriately geared players.
New Enemies & Encounters
- Added several new enemy types and variants, including:
- Pirate Scrat
- Rusthook Sniper
- Rusthook Fixer
- Rusthook Shoota
- Rusthook Captain
- Junk Chopper Trike Scrat
- Mayor Nibbit
- Trained Stoneback Bear
- Added additional named enemy encounters throughout later Journeys.
In the Alpha Test:
- Added Necronus, a new boss encounter in the Ancient Tower.
- Updated the Wreckytitan, featuring new attacks, encounter mechanics and rewards.
Chosen of Maldrakor
đź’ˇDev comment: We wanted Changelings to feel like a real part of the world: a third party that hunts you and everyone else in the fight. They're now smarter, less predictable and slightly tougher, and they'll stalk you across the whole map. They won't know your exact position, so you can still hide in the grass, but they can sense you, especially if you're noisy. To keep that fair, we've added a lot of new audio so you can hear them coming before you see them. We've also updated their loot. So remember to play with audio on!
- Changelings have been renamed to Chosen of Maldrakor and received a significant gameplay pass.
- Updated their spawning, difficulty scaling and movement behaviour.
- Chosen are now more responsive to player activity and dynamic events in the world.
- Updated their interactions with environmental hazards and cursed items.
- Early encounters are now limited to reduce the chance of players being overwhelmed by multiple Chosen.
New Progression & Rewards
- Added new Codex content, including new perks, abilities, cosmetics and Chromas.
- Added additional progression through NPCs and Haven buildings.
- Added new building buffs, upgrades and improvements.
- Added new quest rewards, Named Items, crafting materials, keys and recipes throughout later Journeys.
- Added new assistance options for difficult encounters, including Blightfire Tonic, Lycanthrope Potions and Warden's Eye progression.
- Added an Epic crafting material tier.
- Added additional Legacy rewards from quests and updated Challenge rewards.
Challenges
- Expanded the Challenge system with new Challenge types and objectives.
- Challenges can now target specific areas, enemy types and Ability types.
- Added new Challenges throughout the world and updated existing Challenge progression and rewards.
Feature Changes
Combat & Balance
- Reduced the overall difficulty of a number of early enemies and encounters.
- Reduced the health of several bosses.
- Reduced the difficulty of Vault 2, including fewer Elite enemies in its waves.
- Adjusted enemy populations to make it easier to choose when to engage or avoid combat.
- Improved crowd-control behaviour against Elite and Nightmare enemies.
- Updated several Refinery/Scraplands enemies and encounters.
- Added and adjusted enemy-specific loot across Journeys.
- Updated Wards and their interaction with Darkness-focused progression.
- Haste Orbs now last 15 seconds.
- Added movement and speed shrines throughout some areas.
- Fuel Spray now applies a 50% Slow.
- AI enemies now take full damage from Poison Barrels.
- Fixed shields being consumed as if you had no Armor or Magic Resistance. A point of shield is now worth exactly as much as a point of health.
Items:
- Fireball Wand renamed to Firebolt Wand
- Invisibility Orb changed to Attack Damage threshold instead of scaling
- At 80+ Attack Damage, duration is increased by 2 seconds
- Hourglass of Tempo’s ability renamed from Haste to Tempo
- Hourglass of Tempo changed to Ability Damage threshold instead of scaling
- At 20+ Ability Damage, duration is increased by 2 seconds
- Fix for Charged Blast unique ability not dealing the correct 80% damage
- Summon Wolf item Wolf damage reduced from 400 to 200
- Invisibility item increased base duration from 1 to 3 and threshold duration from 3 to 6
- Invisibility item increased cooldown from 40 to 60
- Surge Energy on hit changed from 3% for 200 Energy to 5% for 100 Energy.
Nymera:
- Moth Dash changed to Attack Damage threshold instead of scaling
- At 90+ Attack Damage, duration is increased by 2 seconds
- Emerald Barrage projectiles now have a little spread
- Perk Moth Assault changed from Attack Damage to Ability Damage scaling
- Perk Explosive Barrage changed from Attack Damage to Ability Damage scaling
- Soaring Strike damage scaling increased from 90% to 220%
- Moth Dash cooldown increased from 6 to 8
- Perk Aimed Attack values tweaked:
- Increased min range from 3 to 4
- Increased time to reach max range is decreased from 0.75 to 0.5
- Time to cancel lowered from 0.733 to 0.4
- Fix for projectile spawn offset from 0.2 to 0.5
- Perk Moth Inspiration also works for Moth Dash
Bjornir:
- Giant Snowball removed cooldown, increased damage scaling
- Wild Swing fixed to now scale on max health instead of current health
- Perk Ice Armor fixed to correctly add chill stacks to Bosses and Chosen of Maldrakor
- Ice Block hold damage increased from 200 to 300
Sparkwing (Not in the Demo):
- Perk Exploding Dragons changed to be Attack Damage scaling
- Perk Empowered Vortex changed to be Ability Power scaling
- Spark Flight changed to have: At 10+ Critical Chance, this ability can crit.
- Electric Form also gives +20% movement speed
- Spark Flight fixed to add the correct 3 second slow instead of 2
Lumiri (Not in the Demo):
- Perk Extended Floral Finesse also gives you Shield
- Perk Extended Floral Finesse shield duration from 2 to 2.5 and health scaled
- Perk Power Bloom to give Ability Power instead of Attack Damage
- Perk Jungle Flowers range increased from +20% to +30%
- Perk Growth Expert changed to not be minion damage only. Added: At 1400+ Max Health, the duration of Shooty Flowers is increased by 2 seconds.
- Bramble Wall root ticks reduced from 3 to 1.5 per sec. (2 roots to 4 roots)
- Bramble Wall cooldown reduced from 50 to 44
- Base Attack Damage increased from 64 to 70
- Perk Flowery Shields cooldown reduced from 30 to 1 sec.
- Shooty Flower attacks are able to Crit
- Shooty Flower projectile speed increased from 8 to 16
Thora (Not in the Demo):
- Innate Zealous Onslaught changed. Removed move speed and instead: +1% armor and magic resistance for every 1% health missing. Recover wounds equal to 1% of missing max health every second
- Earthquake recovers wounds equal to 30% of missing max health.
- Perk Spin damage re-scaled from AP to AD + Health scaling.
- Rager Dash to req. 40 AP for +1 charge
- Rager Dash cooldown increased from 10 to 16.
- Perk Artic Embrace to also add 5 Fury Strikes and deal damage equal to 5% of your max health
- Swift Favour attack speed reduced from 100% to 60%
- Earthquake crit chance duration reduced from 7 to 5 seconds.
- Thora basic attack speed decreased 0.24 to 0.28 and cooldown from 0.53 to 0.6
- Base AD reduced from 76 to 70
- Focus Stack added damage increased from 20% to 25%
- Perk Arctic Embrace also deal damage equal to 5% of max health to attackers. Cooldown decreased from 30 to 3 sec.
- NEW Perk - Retaliate: When you take damage, explode and deal AD damage around you. 2 sec. cooldown
- Perk Leap of Legend increased base magic damage and AP scaling
- Renamed Rager Whirl item ability to Avalanche Cleave
Potions & Consumables
- Potions have received a major usability and balance pass to make them more useful during combat.
- Most potions can now be used immediately rather than requiring a long cast.
- Potions now share a longer cooldown, reducing the benefit of repeatedly swapping between consumables during combat.
- Added clearer feedback when attempting to use consumables that are on cooldown.
- Added new consumables including Blightfire Tonic and Lycanthrope Potions.
- Shield Potions have received substantially stronger shields. Small from 200 to 600, Medium from 400 to 1200, Large from 600 to 2400
Potions direction change:
đź’ˇDev comment: We want to avoid the scenario where winning could largely be decided by who has the most potions. Swapping potions/activatable items mid-combat should not be the optimal way to play. It should ideally not be optimal to have 2 potions equipped (one slot should be mainly for other consumables), and potions should be situationally equally good (roughly balanced).
- Potions now have:
- 0 sec. cast time
- Except Invisibility, which has 0.5 sec. cast time - otherwise you instantly break the invis by moving.
- 90 sec. cd
- 0.5 equip cd
- And all potions share cooldown
- 0 sec. cast time
Loot, Items & Economy
- Reworked crafting recipes, repair costs and salvage outputs throughout progression.
- Randomly rolled gear is now referred to as Fateweaver Gear.
- Updated world-drop recipes, Fateweaver gear and Journey loot tables.
- Reduced the amount of basic building materials found as world pickups and enemy drops.
- Reduced the drop rate of Rift Residue.
- Drills now drop fewer, more focused rewards instead of large piles of items.
- Added base stats to Ability Items such as weapons, accessories and trinkets.
- Updated stat budgets across Fixed, Named and Ability Items.
- Updated item buy and sell values and shop inventories.
- Improved the availability and progression of crafting materials across all Journeys.
- Added confirmation when consuming a key to open certain chests or gates.
Progression
- Rebalanced XP requirements across character levels and removed the previous XP clamp.
- Increased the XP bonus available from Core progression.
- Breaker difficulty now grants triple Gold.
- Updated when higher difficulties become available during progression.
- Reworked several quest chains and progression requirements to provide a smoother path through all Journeys.
- Updated several recipe unlocks and crafting requirements to better match the materials available at that point in progression.
- Improved the distribution of Named and Fixed Items from bosses and quests.
Crafting & Salvaging
- Improved the Crafting interface with clearer recipe presentation.
- Added recipe sorting and filtering.
- Locked building-upgrade recipes can now be viewed directly from the Crafting interface.
- Added clearer material costs to recipes.
- Salvageable item tooltips now better communicate their resulting materials.
- Added additional salvaging functionality through NPCs and containers.
- Improved handling of repairable, unrepairable and unbreakable items.
Haven & Social
- Expanded Haven social functionality, player interactions and revamped Social View.
- Implemented Player Widget, so players can use social functions everywhere other players are represented in UI lists.
- Players now join Haven hubs, where up to 10 players are together.
- Players can send friend and party invites to other players in their Haven.
- Added new player lists in Social View:
- In Haven.
- All the players in your current Haven.
- Recently Partied With.
- Players you recently partied with that are not currently in your Haven.
- Recently On Mission.
- Players you recently were on a mission with (not in your party) that are not currently in your Haven.
- Blocked List.
- Added player blocking, which will prevent them from sending you party or friend invites.
- In Haven.
- Added the ability to kick players from parties, if party leader.
- Added a button to join the party leader's Haven directly, if you are in separate Haven instances.
- Parties can automatically become private when beginning a mission before filling the group, to avoid the party appearing in the available parties list.
- Improved Steam friend invitations and platform friend integration.
- Temporary party voice chat via Discord.
Controls
- Added an option to choose whether evasive abilities follow your movement direction or cursor/character facing direction.
- Updated the default ability key layout.
- Generally expanded controller support:
- Throughout inventory, storage, crafting, social and party interfaces.
- Added improved controller onboarding for camera controls, UI navigation and auto-targeting.
- Improved LB/RB navigation between supported menus and panels.
- Made controller navigation faster when moving through multiple items with distinct presses/deflections.
UI & Quality of Life
- Added the Large Map to the Haven.
- Improved Quest Item inventory presentation.
- Improved item tooltips and equipment-slot readability.
- NPCs with only a single available quest now open directly into that quest.
- Repeatable quests now use a distinct map icon.
- Extraction Portals can now be shown through unexplored portions of the map where appropriate.
- Added map icons for Balloon Teleporters.
- Improved the Command Table interface and made it easier to see when enough materials are available for an upgrade.
- Added Command Table to Top Bar instead of Artifacts.
- Added clearer cooldown feedback for Ability Items and consumables.
- Improved NPC, event and Point of Interest interactions.
- Updated numerous icons, portraits, map markers and interface elements.
- Expanded localization support and presentation across supported languages.
Presentation & World Polish
- Improved lighting, environmental art and readability throughout several areas.
- Expanded visual and audio polish for enemies, bosses and abilities.
- Improved visual feedback for poison, corruption, Darkness and other environmental hazards.
- Updated numerous enemy VFX to improve attack readability and reduce visual clutter.
- Added and improved ambient audio throughout several areas.
- Improved character, Chroma and cosmetic presentation.
Performance & Stability
- Improved loading performance when entering and leaving missions.
- Improved performance in several heavier areas, including the Dragon Vault.
- Continued improvements to server startup, networking and desync handling.
- Reduced memory usage and addressed several sources of instability.
- DX 11 is no longer supported as it was causing instability and crashes.
Bug Fixes
- Fixed several crashes and server issues that could interrupt or disconnect missions.
- Resolved multiple cases where quest objectives could fail to progress, reset incorrectly or block further progression.
- Fixed several Vault encounters where waves, objectives or rewards could behave incorrectly.
- Fixed issues affecting crafting, salvaging, repairing and moving items between Inventory and Storage.
- Corrected several Ability, Perk and Artifact interactions that were not applying their intended effects.
- Fixed multiple cases where keys, quest items or crafting materials could be incorrectly consumed, unavailable or fail to drop.
- Improved matchmaking and social behaviour, including party joining, invitations and online-status updates.
- Fixed several controller navigation issues across Inventory, Storage, Social and other menus.
- Resolved a range of localization, missing-text and placeholder-text issues.
- Fixed numerous visual, audio, collision and environmental issues throughout the world.
- Darkness from interactions now disappears automatically when an interaction is done.
- Interactions (looting included) are now correctly interrupted when you move, use abilities, get stunned, etc.
- Abilities should now queue up correctly while charging.
Known issues:
- Necronus monologue can trigger after death. (Only accessible in the Alpha Test)
- The inventory menu can open on its own randomly.
- New social media integration QQ does not have a description.
- On some game launches, there can be an infinite load screen. Retries resolve this.
- Abandoning the "Emergency" quest in the tutorial will leave you stuck in the match without a way to succeed. You will have to quit or die at this stage to progress.
- Exclusive Full Screen display mode has associated crash issues that involve risk and time to address now. Please note that this setting will still be saved and active from previous tests if you had set it as such. We recommend changing your display mode to windowed full screen.





